CamY="30 * cos( 4 * sin( .02 * t ) + 2 * sin( .13 * t ) + 5 * cos( .09 * t ) )",
CamZ="180 + 40 * cos( 4 * cos( .03 * t ) + 5 * sin( .13 * t ) + 4 * cos( .07 * t ) )",
CmLX="35",
CmLY="0",
CmLZ="35",
CUpX="0",
CUpY="0",
CUpZ="1",
R=".2",
G=".4",
B=".6",
LvlR="0",
LvlG="1",
LvlB="0",
/* Since this is one of those configs that squish bins together, save CPU time by reducing the number of "s steps/increments" per sound sample. (There are 32 bins in 3.0) */
/* Stps=16, i disabled this because morphs look ugly when the number of bins changes in uglys steps */